Precision and Quality Test Results • Measuring Equipment
Measuring equipment resolution • Distance 0.01 mm • Gram force 0.2 gF. Gram forces, actuation and travel distances of all controllers are very inconsistent. For example, Logitech bumper button actuates at 0.29 mm with 276.5 max gF and POV button at 1.14 mm with 135.2 max gF. Such inconsistency has negative impact on intuitiveness and makes it hard to compare controllers, because values are all over the place.
Calculations
Buttons and axes were measured and then averages were calculated, based on this grouping: Action buttons (ABXY), Bumper buttons, POV buttons, Stick buttons, Stick axes, Trigger axes. Button or Total averages with mentioned exclusion(s) of particular group(s) are averages of these groups.
Joystick Potentiometers
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Operating Life 2 000 000 cycles = 278 - 417 hours of gaming (source). Current potentiometers are seriously flawed. Companies could experiment more with various touchless options, like light, hall and other sensors.
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Actuation Distance
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Actuation distance (mm): how far you need to push button or axis from initial position for value to change. It is better to have actuation distance as small as possible in hardware, if you can customize its size (make it larger) in software. Different actuation distances are not intuitive... like one LOGI controller button actuates at 0.29 mm and other at 1.14 mm.
Deviation (±mm): deviation from average. No deviation (0) would be perfect.
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ACTUATION Distance (mm) (±mm) • 0+ 0.50+ 1.00+ 10mmShow VALUES ↔ Show GRAPH |
CONTROLLER |
Stick A. |
Trigger A. |
BUTTONS |
Action B. |
Bumper B. |
POV B. |
Stick B. |
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1. Microsoft Xbox One |
0.11 0.06 |
1.36 0.08 |
0.67 0.04 |
0.91 0.05 |
0.31 0.01 |
0.76 0.04 |
0.70 0.06 |
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2. Microsoft Xbox One Elite |
0.22 0.07 |
1.15 0.03 |
0.76 0.09 |
1.24 0.03 |
0.22 0.22 |
0.74 0.32 |
0.86 0.01 |
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3. Sony PlayStation 5 |
0.11 0.03 |
1.94 0.02 |
0.97 0.03 |
0.90 0.06 |
1.12 0.02 |
1.09 0.01 |
0.78 0.02 |
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4. GuliKit KingKong 2 |
0.07 0.03 |
1.55 0.24 |
0.79 0.03 |
0.93 0.08 |
0.39 0.02 |
1.02 0.01 |
0.81 0.01 |
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5. SteelSeries Stratus Duo |
0.83 0.23 |
0.38 0.04 |
1.09 0.07 |
1.17 0.06 |
1.08 0.11 |
1.36 0.07 |
0.74 0.03 |
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6. Logitech F310 |
2.12 0.15 |
0.86 0.04 |
0.79 0.04 |
1.11 0.06 |
0.29 0.01 |
1.14 0.05 |
0.62 0.03 |
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Axis Active Distance
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Active distance (mm): distance between first and last value change.
Deviation (±mm): deviation from average. No deviation (0) would be perfect.
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Axis ACTIVE Distance (mm) (±mm) • Deviation: 0+ 0.10+ 0.20+ 10mm |
CONTROLLER |
Stick A. |
Trigger A. |
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1. Microsoft Xbox One |
6.71 0.20 |
5.65 0.11 |
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2. Microsoft Xbox One Elite |
5.89 0.18 |
6.18 0.13 |
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3. Sony PlayStation 5 |
6.32 0.19 |
5.45 0.10 |
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4. GuliKit KingKong 2 |
5.51 0.25 |
2.91 0.59 |
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5. SteelSeries Stratus Duo |
5.53 0.29 |
5.10 0.25 |
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6. Logitech F310 |
5.04 0.36 |
3.83 0.01 |
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Axis Value Jumps
Stick and trigger axes made different value jumps, when pushed in 0.01 mm steps.
Axis COUNTED Value JUMPS (±) • 0+ 250+ 255+ 1250Show VALUES ↔ Show GRAPH |
CONTROLLER |
Stick A. |
Trigger A. |
TRIGGERS |
Stick 1 ↕ |
Stick 1 ↔ |
Stick 2 ↕ |
Stick 2 ↔ |
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1. Microsoft Xbox One |
795 34 |
255 0 |
255 255 |
767 391+376 |
770 389+381 |
862 427+435 |
779 402+377 |
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2. Microsoft Xbox One Elite |
752 22 |
255 0 |
255 255 |
794 388+406 |
731 367+364 |
755 375+380 |
729 348+381 |
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3. Sony PlayStation 5 |
252 2 |
258 1 |
258 257 |
250 126+124 |
253 126+127 |
250 123+127 |
255 129+126 |
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4. GuliKit KingKong 2 |
251 4 |
163 20 |
183 143 |
258 129+129 |
248 126+122 |
249 122+127 |
249 124+125 |
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5. SteelSeries Stratus Duo |
970 24 |
306 14 |
292 320 |
940 461+479 |
965 497+468 |
957 514+443 |
1018 498+520 |
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6. Logitech F310 |
233 3 |
182 2 |
184 180 |
234 114+120 |
227 116+111 |
236 117+119 |
234 119+115 |
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Actuation value jump (%): first value change size as % of half axis range (32767). For example, LOGI stick first-actuation value jump average is 6.4% (2088). Large value jumps are bad. Your car in game will make sharp throw to the side, instead of smooth turn. Sometimes you can fix that in software.
Average value jump (%): periodically occurring value change size (first-actuation jump excluded) as % of half axis range (32767).
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STICK Axis Value JUMP as Axis Percentage (%) • MIN AVR MAX • 0+ 0.50+ 0.90+ 10%Show VALUES ↔ Show GRAPH |
CONTROLLER |
Actuation |
All Other Jumps |
Actuation Val. |
All Other Val. |
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1. Microsoft Xbox One |
0.1 0.4 0.5 |
0.0 0.3 1.5 |
44 119 169 |
3 83 501 |
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2. Microsoft Xbox One Elite |
0.3 2.7 9.8 |
0.0 0.3 1.7 |
97 860 3213 |
3 80 526 |
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3. Sony PlayStation |
0.0 0.5 0.8 |
0.8 0.8 0.8 |
1 161 260 |
255 258 261 |
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4. GuliKit KingKong |
0.0 0.6 0.8 |
0.8 0.8 1.6 |
1 193 260 |
255 258 511 |
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5. SteelSeries Stratus Duo |
0.1 0.2 0.4 |
0.1 0.2 2.0 |
27 70 138 |
22 72 651 |
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6. Logitech F310 |
6.2 6.4 7.1 |
0.8 0.8 1.6 |
2056 2088 2313 |
256 266 514 |
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TRIGGER Axis Value JUMP as Axis Percentage (%) • MIN AVR MAX • 0+ 0.50+ 0.90+ 10%Show VALUES ↔ Show GRAPH |
CONTROLLER |
Actuation |
All Other Jumps |
Actuation Val. |
All Other Val. |
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1. Microsoft Xbox One |
0.4 0.4 0.4 |
0.4 0.4 0.4 |
128 128 128 |
127 128 129 |
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2. Microsoft Xbox One Elite |
0.4 0.4 0.4 |
0.4 0.4 0.4 |
128 128 128 |
127 128 129 |
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3. Sony PlayStation |
0.4 0.4 0.4 |
0.0 0.4 0.8 |
256 256 256 |
1 258 520 |
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4. GuliKit KingKong |
0.4 0.6 0.8 |
0.4 0.6 1.2 |
128 192 256 |
128 203 384 |
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5. SteelSeries Stratus Duo |
0.4 0.4 0.4 |
0.4 0.5 1.2 |
128 128 128 |
127 157 384 |
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6. Logitech F310 |
2.4 2.4 2.4 |
0.4 0.5 1.6 |
768 768 768 |
128 176 512 |
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Travel Distance
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Travel distance (mm): how far you need to push button or axis to reach the end. Different travel distances are not intuitive... like one LOGI controller button travels 0.30 mm and other 1.15 mm.
Deviation (±mm): deviation from average. No deviation (0) would be perfect.
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TRAVEL Distance (mm) (±mm)• Buttons: 0+ 1.00+ 2.00+ • Deviation: 0+ 0.10+ 0.20+ 10mmShow VALUES ↔ Show GRAPH |
CONTROLLER |
Stick A. |
Trigger A. |
BUTTONS |
Action B. |
Bumper B. |
POV B. |
Stick B. |
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1. Microsoft Xbox One |
7.12 0.22 |
8.42 0.04 |
0.68 0.03 |
0.92 0.04 |
0.32 0.01 |
0.76 0.03 |
0.71 0.06 |
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2. Microsoft Xbox One Elite |
6.34 0.08 |
8.13 0.04 |
0.77 0.09 |
1.25 0.03 |
0.23 0.03 |
0.74 0.32 |
0.87 0.01 |
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3. Sony PlayStation 5 |
6.70 0.23 |
8.74 0.06 |
1.04 0.03 |
0.98 0.06 |
1.16 0.02 |
1.23 0.02 |
0.79 0.03 |
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4. GuliKit KingKong 2 |
6.48 0.18 |
5.89 0.39 |
0.80 0.03 |
0.94 0.08 |
0.40 0.02 |
1.06 0.02 |
0.82 0.01 |
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5. SteelSeries Stratus Duo |
6.93 0.15 |
6.10 0.06 |
1.12 0.06 |
1.19 0.06 |
1.14 0.09 |
1.41 0.07 |
0.75 0.03 |
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6. Logitech F310 |
8.32 0.16 |
5.05 0.03 |
0.80 0.04 |
1.12 0.06 |
0.30 0.01 |
1.15 0.05 |
0.62 0.03 |
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Max Pre-Actuation Gram Force
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Max pre-actuation gram force (gF): max gram force before actuation. About 45-50 gF is required to hold natural weight of fingers. Exception is stick buttons, to avoid accidental press, while manipulating axes. If you need a lot of force to push buttons and axes, your fingers will hurt faster and more during and after gaming. Different gram forces of buttons or axes are not intuitive... like one LOGI controller button needs 108.8 gF and other 213.1 gF to actuate.
Deviation (±gF): deviation from average. No deviation (0) would be perfect.
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Max Pre-Actuation GRAM FORCE (gF) (±gF) • Stick button not included • 0+ 100.0+ 150.0+ 500gFShow VALUES ↔ Show GRAPH |
CONTROLLER |
Stick A. |
Trigger A. |
BUTTONS |
Action B. |
Bumper B. |
POV B. |
Stick B. |
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1. Microsoft Xbox One |
65.2 1.4 |
120.9 1.7 |
158.9 9.3 |
87.6 6.3 |
222.2 10.0 |
166.8 11.5 |
843.7 19.3 |
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2. Microsoft Xbox One Elite |
67.5 22.7 |
121.5 10.7 |
133.5 7.7 |
86.6 1.0 |
169.3 1.3 |
144.5 20.9 |
764.9 8.5 |
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3. Sony PlayStation 5 |
96.1 49.1 |
151.5 0. 5 |
139.8 6.0 |
127.7 1.8 |
132.8 3.0 |
159.1 13.3 |
648.3 14.5 |
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4. GuliKit KingKong 2 |
58.4 1.6 |
63.0 2.4 |
175.9 7.3 |
131.0 12.7 |
229.7 4.7 |
167.1 4.5 |
704.3 14.5 |
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5. SteelSeries Stratus Duo |
84.7 7.0 |
138.5 4.1 |
152.2 3.8 |
146.7 4.7 |
147.6 2.2 |
162.2 4.4 |
812.2 16.2 |
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6. Logitech F310 |
79.1 4.1 |
364.5 4.1 |
149.6 3.6 |
108.8 2.7 |
213.1 1.5 |
127.0 6.7 |
845.6 27.4 |
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MICROSOFT ELITE |
MICROSOFT XONE |
LOGITECH F310 |
SONY PS5 |
View B6 (0-1) |
Back B6 (0-1) |
Create B8 (0-1) |
Menu B7 (0-1) |
Start B7 (0-1) |
Options B9 (0-1) |
POV T P0 (-1 to 0) |
POV R P0 (-1 to 9000) |
POV B P0 (-1 to 18000) |
POV L P0 (-1 to 27000) |
Action A B0 (0-1) |
Action S B0 (0-1) |
Action B B1 (0-1) |
Action X B1 (0-1) |
Action X B2 (0-1) |
Action C B2 (0-1) |
Action Y B3 (0-1) |
Action T B3 (0-1) |
R1 Bumper L B4 (0-1) |
R2 Bumper R B5 (0-1) |
Trigger L A2 (32767-65408) B10 (0-1) |
L1 Trigger L A3 (0-65535) B6 (0-1) |
Trigger R A2 (32767-128) B11 (0-1) |
L2 Trigger R A4 (0-65535) B7 (0-1) |
Stick Button L B8 (0-1) |
Stick Button L B10 (0-1) |
Stick Button R B9 (0-1) |
Stick Button R B11 (0-1) |
Stick L Axis H A0 (0-32767-65535) |
Stick L Axis V A1 (0-32767-65535) |
Stick R Axis H A3 (0-32767-65535) |
Stick R Axis H A2 (0-32767-65535) |
Stick R Axis V A4 (0-32767-65535) |
Stick R Axis V A5 (0-32767-65535) |
P1 B12 (0-1) |
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PS B12 (0-1) |
P2 B13 (0-1) |
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Touch Pad Button B13 (0-1) |
P3 B14 (0-1) |
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Mute B14 (0-1) |
P4 B15 (0-1) |
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